Project A Academy A Evaluation
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FINDINGS (cont'd)
The array of activities that participants named as being
among their favorite was diverse, as shown in Table 7, which
allows for multiple responses.
Table 7 Favored aspects of
the AA Academy by session.
Favorite activities
|
Overall
(n=27)
|
Session
|
Girls only
Beginner
(n=16)
|
Mixed
Intermediate
(n=11)
|
Building
|
37.0%
n=10
|
43.8%
7
|
27.3%
3
|
Programming
|
29.6%
n=8
|
25.0%
4
|
36.4%
4
|
Specific robot named
|
29.6%
n=8
|
37.5%
6
|
18.2%
2
|
XX lab |
18.5%
n=5
|
12.5%
2
|
27.3%
3
|
YY project
choosing robot
|
18.5%
n=5
|
18.8%
3
|
18.2%
2
|
Directional challenge
Tasks |
14.8%
n=4
|
12.5%
2
|
18.2%
2
|
Everything
|
7.4%
n=2
|
0
|
18.2%
2
|
Wiring |
7.4%
n=2
|
12.5%
2
|
0
|
Working with laptop
|
7.4%
n=2
|
6.2%
1
|
9.1%
1
|
Seeing others' robots |
7.4%
n=2
|
6.2%
1
|
9.1%
1
|
Other |
33.3%
n=9
|
37.5%
6
|
27.3%
3
|
Other favorite activities mentioned by one student included:
designing; making new friends; work in pairs instead of larger
groups; painting the mouse; finishing robots; using tools
with the mouse; seeing others' robots; working with sensors;
building Smart House. The activities that students named as
their favorites appeared to be somewhat influenced by their
status as a novice or as previously experienced with robotics,
with beginners more enamored of building No differences were
apparent as a function of age/grade or gender.
Both the directional challenges and the YY project, particularly
the fact that students could select their own robots to build,
were popular among students. Students could recount many of
the specific programming problems that they had been given
to solve:
I liked the flipper, when the car flips, you can
program it to reverse and keep flipping. And the one that
it would start in one area of the room then go into the hallway
and then turn. And like we wanted it to turn and go down the
hallway and into the other door...I like that one too... they
gave us different things we could do like spin in the circle
and me and my partner picked the one that goes out the door
and walked down the hall (7th grade beginner girl)
The challenges on the floor, the black and white
challenges... (7th grade intermediate boy)
One 7th grade intermediate girl characterized
the directional challenges as "problemsolving":
One of the favorite things was when we were solving
this problem when it was supposed to beep on the lights and
the lights were supposed to turn-on on black. And my second
favorite thing was building the um, the disc shooter.
Although comparatively not as captivating as the hands-on
activities, several students valued the visit to the XX lab,
associating it overtly or implicitly with increased learning,
and in the case of the second quote below, demonstrating the
beginning cultivation of the language of robotics:
And wait I got one more [favorite thing], going
to the lab, when we saw the soccer dogs and the wheel chair...
I really didn't know that robots were that important until
we went to the lab (7th grade intermediate girl)
And also I liked going downstairs to the XX lab
to see how real robots work. It was something like ours but
much much better. They had different touch sensors, they used
like square batteries not the regular batteries like Duracell.
They use square batteries to program these robots and make
sure what the robots see when they are doing these things.
And they uh, uh they use different kind of tools and many
other uses to work their robots, like we don't use that, we
use different uses. Cause their robots are activated better
than ours so we, so when we went downstairs we seen that if
we want to work with robots we'll know, since we've been here,
we'll know half of what to do. (7th grade beginner
girl)
In some instances, students framed the things they liked
about the academy in ways consonant with the core objectives
of Project A, but their language only obliquely referenced
these objectives. For example, in the above statement, the
7th grade girl used "tools" and the notion
of "activation," but invoked "uses" several
times to cover concepts she had not yet accessed. In another
example, invention, innovation, and design were key to two
beginner girls' experiences but the references they made were
to the more colloquial "combining ideas" and "trying
to get it to do something":
When we get the chance to actually build something
that we want to build like we've been given assignment to
do stuff and build stuff...like, cause what we did was we
had an Inventorbot and it has legs but it doesn't walk, because
the legs are really heavy and he'll fall forward so what we
did was we combined two with like this kind of wheel right
here with the track and we put our robot on top of that and
so it rolls with that and also does the other stuff that the
Inventorbot does, so it's like combining ideas. (7th grade
beginner girl)
When I built the robot myself and tried to get it
to walk cause it was the kind of robot that you can't get
it to walk or ride or something (7th grade beginner girl)
Students created new language to refer to particular tasks
they had done. For example, for one 8th grade girl "the
zig zag" was, as translated for affirmation by the interviewer,
"programming it to go back and forth." Programming
was also implicit but absent in one 7th grade girl's depiction
of her favorite academy activity as "making robots write
on the ground."
Consistent with findings from the 2001 evaluation, challenge
and frustration were intertwined thematically. In talking
about challenge and frustration, students often pointed to
situations with objectively similar characteristics, but described
the subjective experience as more or less challenging or frustrating-that
is, what for one student was a welcome challenge, was a frustrating
irritation for another. For most academy participants, challenge
was positive and was associated with the process of "testing"
things out, including one's own skills, as well as engaging
in "hard" tasks:
[It was] challenging but fun [Interviewer: Good
challenging or bad challenging?] Good, test my skills (7th
grade intermediate boy)
Building the disc shooter [was my favorite] because
it's like more competitive and mind breeding. That it's real
hard for you to build... [Interviewer: What do you mean by
that?] I mean it's challenging, it's something that you want
to do, get done and you put a lot of effort into it. (9th
grade intermediate boy)
"Complication" was a theme that positively associated
with "challenge," and for which frustration loomed
as a possibility. Time and its wastage were often invoked
when students described having dealt with frustration. In
addition, academy activities could prompt students to reflect
consciously on their own frustration, both their reactions
and the ramifications and lessons inherent in these reactions:
I didn't think I'd be building such big robots,
more complicated ones. I thought it would be building simple
robots, like a wall-hugging mouse, but instead I'm building
a whole bunch of different things. Got to use your brain [Interviewer:
Is that a good thing?] Yes, sometimes I get frustrated with
the robots because I sometimes put the wrong part on it. It's
either too small or too big and I have to take some time to
re-do it. [Interviewer: How did that go?] I got upset but
I didn't have to take the whole thing apart. <Person's
name> gave me a better way to take it apart so Ididn't
have to take the whole thing apart...when I got frustrated
I would make another mistake. (7th grade intermediate girl)
[I told my family about] the mouse and building
things and like some stuff you have to do over. It's like
you should have thought about it and it's like a waste of
time when you have to take apart and do something else. [Interviewer:
If you'd thought about it?] It would have worked the first
time...but that's OK because you can learn from your mistakes
(8th grade beginner girl)
Students with some prior robotics experience tended to use
more sophisticated language to describe programming in comparison
to novice students. Among the activities students engaged
in during the academy, programming could most strongly spark
the issues associated with frustration and challenge. Appealing
in its openendedness and in its capacity to support personal
creativity, programming was also characterized as "hard"
and as requiring forethought to avoid "messing up":
The programming is hard cause you've got to think
about, like if one motor is on and one motor is off, and some
of the axles were mixed up so we had to go back and go through
it and you saw what it looks like...sometimes just the littlest
mistakes can mess up the whole thing! [Interviewer: What were
you feeling then?] It was fun (7th grade intermediate girl)
It was kind of aggravating because our robot kept
on messing up and breaking and we had to start allover again.
[Interviewer: What do you mean breaking?] Falling apart and
we kept on having to program it over and doing other stuff
to it. [Interviewer: Was that OK or did it bother you?] It
was half and half, like you program it and you liked the program
and then it wouldn't work so you had to find out another one
(8th grade beginner girl)
For some, mistakes and "messing up" was understood
in terms of "testing" both explicitly and implicitly:
Programming, testing new things. (7th grade intermediate
boy)
Being able to program them and see how different
are the moves that they do and then about the different sensors
(8th grade beginner girl)
For several students programming was especially appealing
because it afforded opportunity to be creative in selecting
their own set of commands:
[My favorite was] working with programs. It was
my first time working with the laptop. I like getting to program
what I want. Some other things when you build it, it only
does that one thing but this one can do a variety (8th grade
intermediate boy)
My mom was like, 'How did the day go?' And I was
like mostly I go through the steps like what we do in the
morning and what at the end of the day...[I describe for her]
my work and what I did and how you got to program it and work
with the computer. And like you are telling the computer you're
telling the computer what to do and different stuff like that...
[I liked] the one that it would start in one area of the room
then go into the hallway and then turn and like we wanted
it to turn and go down the hallway into the other door. (7th
grade beginner girl)
Generally students seemed to associate the sensors with programming:
It taught me a little bit more, like how to sue
the sensors and do more programming... repeat and the yes
and the no (8th grade intermediate girl)
The majority (56%) of students had no least favorite aspect
of the AA Academy. Not surprisingly given the appeal of challenging
tasks, nearly a fifth of students least liked aspects of the
session that were deemed "too easy" ("going
back to the basics"/ "refresher talk") or tedious
("finding the pieces"). Overall, another fifth of
the students least liked frustrating aspects of the session,
such as working with small pieces, robots falling apart, and
wiring that does not work.
Academy participants seldom spontaneously mentioned their
interactions with project staff, including graduate student
and high school assistors, and students were not directly
asked about this. In two cases, however, both involving female
participants, assistors were mentioned. One girl asked a graduate
student facilitator questions about the capacities of the
XX lab robots she had seen. Another girl was advised by a
high school assistor how to correct a building problem without
having to take the entire robot apart. This intercession,
according to the student, reduced her feeling of frustration,
which she saw had prompted her to make even more mistakes.
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