Student Course Evaluations
Instrument 19: Student Product Evaluation
Project: WebProject – A Web-based Construction Management Gaming System
Arizona State University
Funding Source: NSF - Division of Undergraduate Education (DUE)
Purpose: To collect data from students about the product
Administered To: Students participating in WebProject
Topics Covered:
- Product Evaluation: organization, satisfaction, effectiveness, practical values, delivery, pace, rigor, activities, skills, collaboration, promotes current standards of practice
Format/Length: 7 closed-ended questions
STUDENT COURSE CONTENT EVALUATION: |
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1. |
Were you able to integrate your knowledge of bidding, scheduling and project
management in this game? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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2. |
Does the game help you to understand the techniques and dynamics of real time bidding and scheduling process in construction? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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3. |
Does it train you adequately to take well-analyzed critical and strategic decisions in the bidding (such as bid or not to bid decisions) and scheduling process? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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4. |
Does it give ample opportunities to analyze real time financial reports and act accordingly? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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5. |
Were you able to simultaneously work with the scheduling and estimating tools and apply them to the game? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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6. |
Does the game train you to effectively manage the trade-offs between time and cost factor? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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7. |
Were you able to effectively communicate and coordinate with your team members from different remote locations? |
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(1) Not at all
(2) A little bit
(3) Yes
(4) Very well |
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